i seriously love this game. it has a real charm to it, and the characters are all lovable and i cant wait to see the finished version because its just. so good. keep up the good work, and thanks for taking the time to make sure everything is of good quality.
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I really like what I've played from the game so far (atm I'm stuck in the tunnel lol trying to figure out how to open that last gate to get to the treasure)!
This game made me a little nostalgic, made me think about the time I would spend hours and hours playing pokemon. haha
The little mogs (and the big ones like Cerberus) are really cute!
The gameplay is really good too (visivel monsters yay!). The maps are really well done, no getting lost in them and I like that they weren't too big (you could get to the 'secret treasures' and still backtrack to go on your way again fast enough. And the battles were well balanced too from what I played, they weren't easy but it was ard enough to be a challenge. The bosses too. Hard but not TOO hard.
The art is really cool too, I really love it! <3 I feel like that 'fangirl' blogger.. all the mogs are so adorable!!!! >_< I wanna catch them all!
Overall this seems to be a very promising game! :)
I'll definitely keep an eye out for the full release!
I just played some of the game so far I like it even its really hard for me to read some of the words and some of the words are unknown to me and I find some of the gramma strange.
I completey LOVE this game!!
Love this game! It's so pokemon-esque but also very unique and lovely in itself! I'm so curious as to how you made it!
Thanks! Growing up as a big Pokémon fan as a kid, it's very much inspired by Pokémon, especially the designs for the monsters and such!
And, we used RPG Maker MV for it <:
Date for a Release?
It's Christmas soon...would be lovely under the tree ^^
Soon, hopefully! We really wanna have it ready before the end of the year if possible!
<3 <3 <3 \( *3*)/ !!! I think I'm in love.
Are there any plans for a linux version and/or gamepad support in future?
I'm not sure about Linux, but since there's an option for it in the engine we're using, we could definitely deploy a Linux version! Gamepad is already supported! I've played it with a Logitech controller myself :]
Is there an easy way to discover those non existant tiles you can walk across? I just have to guess to find them
In the full game, you'll get a partner that'll let you see where the "invisible" tiles are <:
There's a preview of this skill in action on the blog, as seen here:
This may be a stupid question but I'll ask anyway. How do I get that moth partner? It's really cute :3
Btw, cool game I hope to play the full version in the future!~
The moth partner isn't available in this demo, but the next one we'll release, you should be able to get them.
And thank you, we're glad you're liking it!
Love the game! I've done pretty much everything there is to be done in the demo (including getting all the belts, which was difficult) and I'm really looking forward to the full game. Until then, I'll just continue power-leveling my group and do a bunch of fishing :p
Hey! This game is really cute, and I've dug what I've played so far. It's reminiscent of my early Pokemon days, where everything in those games was new, unique, intriguing, and amazing. Not to mention cute.
But, for some reason, I can't seem to save the game. Pressing enter on a save file doesn't work, pressing z doesn't..I really don't know what I'm doing wrong. If this isn't a bug of some kind, maybe including an in-game tutorial about the basics like this would be nice in the future. ><;
Aww, thank you! A lot of people seem to compare it to Pokémon and I feel like that's on the ball since Pokémon was definitely a big inspiration. We're glad you're liking it so far.
As for the saving issue, did you make sure to unpack the zip file? The game can't save unless it's extracted out of the zip file.
You're welcome! :3 It's amazing that this is a demo, so you both should really feel proud that you made this.
And I extracted the game out of it's zip file, but I still just get a buzzing, error noise whenever I try to hit the enter or z key to save on a save file.
Hmm, make sure the directory it's in doesn't contain any weird characters. Try renaming the folder to just "HEARTBEAT" and move it to the desktop, then try and see if it works.
Also thank you for your kind words! We'll do our best!
The chest right near Shep at the beginning of the Solburg Tunnel dungeon … is it for show? I have NO IDEA how I'm supposed to reach it!
You can use a certain party member's ability to get to it!
Is Agi = Dodge and Luck = Crits?
Agility is what determines when everyone attacks each turn and Luck determines how well they can inflict and recover from status ailments.
Also thrown items do damage based on the Luck stat.
I WANT IT TO BE DONE SO BADLY
also will we be able to tranfer data from the demo to teh full game?
i cant get the gate open somehow :s
Sorry for the late response, which gate are you referring to?
Do debuffs and the like stack? And if they do does it show when you reach the limit?
Yes, they stack, but only for 3~5 turns so I guess the limit would be about 4-ish for a turn maybe?
Pretty good demo, I have one question though, how do I fish? When I select Eve and press W in front of a mass of water, she throws the fishing rod, then I wait until the dots disappear and then the question mark appears. At that point, every single time I tried, the catch goes away, how am I supposed to reel them in? Other than that I really enjoyed it.
When the "!" shows press Z then follow what it says next. Enjoy the fishing life =D
Oh yeah, you're supposed to hit the Z key when the exclamation mark shows up. I guess it's a little confusing going from W to Z with no real explanation, so I'll be sure to change it to reel in with any button for future updates.
Damn dude, that was good. Almost forgot I was playing a demo at times.
Also, can't help but notice that grumblr.com doesn't exist yet.
Aw, thanks! Yeah, it's lengthier than most demos, so I can understand that feeling lol. Glad you liked it!
Grumblr is either a blogging site or a hookup site for monsters. It is a mystery!
Hello, I came from NitroRad's video. I just finished the demo, and that was one of the most charming experiences of my life, and I can't wait for the full version. My only "complaints" are what he mentioned in his video, but I agree that none of those are deal breakers at all. But I have a question, will we be able to transfer our save data from the demo to the full version? If so, how would that work?
NitroRad's videos are great! I really love his constructive criticisms in his reviews. Some people on the team are big fans, myself including. We were really grateful to have the game reviewed by him. We weren't expecting it but it was such a nice surprise.
It's so nice to hear that you liked the game! And yes, the save data can be transferred. We'll put out an explanation on how to do it when the game comes out but, basically, all you have to do is either overwrite the files from the full game onto the demo, or (easier way in my opinion) is transfer the "save" folder from the demo to the full game. We've tested it and it works just fine! So no worries there.
Oh, that's really nice to hear. I'm terrible with messing around with files and stuff by myself. So instead of overwriting the files, there will be an option in the full game that will ask if you want to transfer your save file?
Sorry if I'm misinterpreting what you're saying.
It might be too hard to write a proper save transfering program, but transferring from your current folder shouldn't be too hard. When the time comes, we'll make some gifs showing off the process to make it even easier.
Really? Time to grind every single day up until release then. /s
Oh! Transferring is a possibility? I wasn't gonna play before release, but in that case...!
When might this get released? I'm really looking forward to the full game!
Our aim is the end of August, but if we end up delaying it, it won't be for no more than a week or so. Right now, we're just polishing and fixing whatever we can in this time span. We're really hoping you'll enjoy the game when it comes out!
That is great to hear! I found out about the game through NitroRad's video. I loved everything I saw, aside from agreeing about his point that attack animations clash with the other graphics. But I can only guess that was because it was a demo. I'm eager to see how it looks and plays after all the polish and completion is done!
Yeah, I know several people, including myself, on the CHUMBOSOFT team are quite fond of NitroRad's reviews! We addressed the issues with the battle animations in our latest blog post. It's a valid critique, but we might not be able to implement new battle animation graphics in time for the release. The least we could do is make it match the game's resolution. And, thank you! I hope you'll have a great time playing the game when it comes out!
Ah! I just read the post. That's fair, animations like those can be quite tricky to draw! It's not a make-or-break issue for me, but I agree that at least scaling the effects resolution to match the game would make it mesh a lot better. If you do end up making unique ones later on down the road with a patch that'd be awesome! Considering the rest of the game's aesthetics, I'd love to see what could be pulled off. (Perhaps an artistic fan could even contribute to the effort if it's still proving difficult even then? I'm certain this game will earn some talented fans, if it hasn't already.)
(Maaan, if a fan did that, it'd be really cool ;;...)
So yeah, for now we're going with resizing the effects to make it to the release date. I'm probably going to end up indexing them to at least keep them from being too blurry (since they will be a smaller resolution now). I really do want to make a patch for it in the future though since it's the biggest complaint for the game right now.
Hello i only made an account so i can say:GREAT WORK! This game looks,sounds and feels amazing i have never donated to a game but i would do it for this one cause it looks so full of potential,keep up the good work i'm eager to see how this goes :3
Aww, how nice! Thank you for the compliments! As for donations, we won't be taking any right now since the game is planned on being priced at $5 with a "pay what you want" option. So if you ever want to donate, you'll be able to do so that way!
Also itch.io is a great site. I hope you have a great time here!
Hey i really dig your project any way to send you a donation ? it won't be much but im sure anything helps
That's really nice of you! The thing is, we're planning on having the game be priced at $5 with a "pay what you want" option. You can donate that way when the game comes out <:
I'm in love and waiting to buy the full game ^_^
Lovely game, will definitively buy the full release when it's finished.
Heck, would even give my money now just from the quality of the demo.
I think we're fine on keeping things free at the moment!
But thank you for the kind sentiments, that's super nice of you.