I just recently heard about this game and I have to say I'm already enjoying what i'm seeing. Really liking the charm of the visuals. Also, feel kinda stupid having to ask, but where can I find the demo? I've been looking for a good while, but can't seem to find it.
A downloadable game
Explore a magical yet all-too-familiar world alongside beings known as Mogwai!
After a great war between humans and Mogs, the world you dwell in lives in a constant state of uncertainty and danger. As a Conjurer, a human marked by Mogs, it is your duty to maintain the peace and ensure balance between all who share the earth beneath your feet.
You are Eve Staccato, a simple Conjurer from a small mountain town. What starts out as a simple errand from your grandfather ends up becoming an adventure full of both wonder and peril. You will meet new friends and foes as you take on this strange and transcendent journey.
- 15+ hours of a character-driven story that comes with multiple endings and a post-game.
- Explore a vast world with a huge cast of Mogs and humans you can befriend!
- Allies assist you on and off the battlefield with skills to navigate through puzzles and uncover secrets.
- From fishing to card-collecting, you can indulge in some respite if your heart wills it.
- Sidequests provide you with a deeper understanding of the game's lore... and they give out unique rewards to boot!
- Fight through the arena and endurance modes to really test your skills.
- Raise a magical baby moth and customize them according to your play-style by feeding them special enemy drops.
- Over 100+ unique enemies to encounter and battle!
- Original battle soundtrack (and more) by harmonicblend!
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Will there be a Steam Release? Also, while I'm at it do we have a planned Release Date?
We're planning on a Steam release, yes! Though, as for release date, most likely July.
We were really planning on it being late this month, but that was a bit too optimistic on our end ahaha...
How do i save? i've been trying this since i got the game and it hasn't been working.
its under the file option in your menu, i was also thinking the same thing until i noticed that and thought that sounds like a save feature to me, it could of been a little more obvious imo though as it wasn't immediately apparent and left me asking the same question as u had
Tasty Spritework, Smooth and Fun gameplay, all around pretty great. I'd definitely buy this as a finished product and I'm looking forward to whatever the future may hold for this game.
Thanks for the compliments, dude! We polished the sprites even more for the finished build; we hope you enjoy it when it releases! Your support means a lot to us and we're really eager for you to play the full game, which is releasing pretty soon, either this month, if all goes well, or early next month.
I created an account just to leave a comment on this game. I’m about 35 minutes in, and I can already say I love it! The characters, for one, have beautiful art (can I just emphasize how cute Cerberus is?!) and all of the characters are so diverse and interesting!! I, for one, find myself a lot like June. I cannot wait for this game to be complete!
We're very happy you could relate to June, and that you enjoyed the demo! We appreciate the support and we'll have news fairly soon since release is imminent sometime either this month (if things go well) or early next month ^^ The demo is a bit outdated to what we have right now, so there are lots to look forward to!
I'll be honest: I love the game. I think it's cute and fun to play...
But it keeps closing itself on me every time I play! I have to constantly save the game out of fear I'll get kicked with no warning! It's really annoying!
It's most likely memory leaks. The game tends to close on us (devs) after long periods of play. The time usually varies depending on the quality of the computer. Personally, I use a gaming laptop, so it doesn't close unless I've been playing it for a few hours or so...
It's likely a problem with MV, so it might be out of our control, and we haven't found a fix yet--but hopefully we'll have it resolved before the next demo!
finished the demo and i loved it! i didn't want it to end. i still need two trial tickets so i can at least go back and do that. (i've been fishing a lot but no dice yet!) i will definitely buy the full game.
Glad you liked it! We're planning on releasing real soon, possibly sometime June if things go well ^^
Best of luck with those tickets!
AHHHH. just put a solid four-ish hours in, obtained all the trial tickets, and think I've successfully explored everything the demo had to offer. I can't even begin to describe how excited I am for the full game!
One question though: is it actually possible (beyond astounding rng) to get the final skillset with the level cap in the demo? I tried so hard and got... uh, not so far.
After having my whole team get one shot five times in a row I really can't fathom it being possible currently... although maybe I'm just not close enough to max level...
It's possible to do it, but you'd have to do a mixture of abusing Rex's shock move and Troz's poison chance move (Puppy Breath). We're fixing this in the final version, but in the demo, it's possible to get the final belt by doing this.
My bad, just saw this. It is definitely possible it just took getting to a point where my agility was high enough to stun them before I got one-hit lol.
Also, I love the game! I put about 17 hours into completing the demo and getting all of the tickets. Obviously I didn't exactly rush, but I was enjoying myself enough to not feel the need to :) I'm excited to buy the full game!
Update: I just beat it with all of my team at lvl 30, all of the best gear, and multiple pulse upgrades. It is possible but it takes a lot of grinding, good RNG, and good combos.
So happy you liked it, dude!
It's possible to get the final skill set. From where it stands now in the demo, you can just abuse Rex's shock move and go from there lol. Obviously, this is getting fixed in the final version haha ^^;
Can we get some sort of release year or date?
i was really excited to play this game but it doesn't load for me :( im a mac user
Hey could I share your game on facebook just get more spread the news...there is demo its just amazing...Shepple
omg this is one of the best game ideas that I have seen In a while . Weirdly enough I'm actually jealous because I was thinking about making an rpg and you have taken about 40 percent of my thoughtsXD but that's ok you actully inspired me to get my lazy butt off the couch and start working on a game. Please keep doing what you are doing😊👌
Yeah, man! Go and make your dream game!!
And, thank you <:
Just downloaded the demo for Mac and I'm absolutely in love with the game! However one problem I have is that I can't seem to save the game. When I go to the file menu and hit save and choose a file all I get is a buzz sound. Not sure if I'm doing something wrong or if its a bug. Any help is appreciated! I'm looking forward to the full version!
I played the demo and I'm really excited about this. Mogwai are so cute, I wanna hug and pet them all. x3
Also, I'm glad that I can play as female protagonist. It's still rather rare in RPG games, so thank you very much for this!
oh and will there be a Steam version? Please don't forget about Steam users.
Thank you and good luck with the development!
(oh and sorry for my english btw)
Your English is fine, no worries!
Mogwai have to be cute because cute things are the best things!
I actually see a lot of female protags in horror RPG Maker games, unless you're talking about fantasy RPGs? I'm glad you're happy with the decision either way, ha ha! 😺
We've actually been talking about how we're going to use the itch release as an early access/feedback run sort of thing before putting it up on Steam, which is now a very big possibility.
We're gonna keep working our hardest from here on out!
Tried the game. Loved it. Will buy if I start making money(eventually). And that's about it. Finally...
Thank You For The Work You Put Into This
I just beat the demo and all i can say is WOWWEE ZOWWIE !!! that was amazing. i CAN'T WAIT for the full version, i really hope you're still working on it. I'll come back with a full review later, but for now aside from just really minor things and questions (Rex said she was a Griffon instead of a Manticore when talking to Chip? unless i got it backwards? etc) , it was a great experience and i would absolutely pay for the full version. I am super excited to keep playing. Thank you so much for making this lol
Yes, we are still working on it, ha ha. We're getting closer to the end everyday! Most of the updates these days can be found on Twitter (@Sheppapalooza, my personal Twitter, and @CHUMBOSOFT, the regular Twitter).
And that's right, Rex stated she was a Griffon to Chip as a lie. Rex is definitely a Manticore.
any updates planed?
I've mostly been updating on my Twitter (@Sheppapalooza) if you wanna take a look!
There are some map previews for patrons on my Patreon account as well (since I don't want to spoil too much).
The game is still being worked on, don't worry!
When the full game comes out, I'm just wondering if it'll hit Steam.
Either way, you're getting my money.
We have thought about it!
If it does well on here, we'll add some extra things we've had planned and try our hand at Steam.
i seriously love this game. it has a real charm to it, and the characters are all lovable and i cant wait to see the finished version because its just. so good. keep up the good work, and thanks for taking the time to make sure everything is of good quality.
Thank you for being so patient! We're working hard to make sure that the finished version is as polished as possible <:
I really like what I've played from the game so far (atm I'm stuck in the tunnel lol trying to figure out how to open that last gate to get to the treasure)!
This game made me a little nostalgic, made me think about the time I would spend hours and hours playing pokemon. haha
The little mogs (and the big ones like Cerberus) are really cute!
The gameplay is really good too (visivel monsters yay!). The maps are really well done, no getting lost in them and I like that they weren't too big (you could get to the 'secret treasures' and still backtrack to go on your way again fast enough. And the battles were well balanced too from what I played, they weren't easy but it was ard enough to be a challenge. The bosses too. Hard but not TOO hard.
The art is really cool too, I really love it! <3 I feel like that 'fangirl' blogger.. all the mogs are so adorable!!!! >_< I wanna catch them all!
Overall this seems to be a very promising game! :)
I'll definitely keep an eye out for the full release!
D'aww, thank you. Right now, we've been rebalancing things so hopefully the battles will be just as fun in the end!
And yes, the monster designs are very much inspired by Pokémon so I can understand that connection haha.
I just played some of the game so far I like it even its really hard for me to read some of the words and some of the words are unknown to me and I find some of the gramma strange.
Yes, that was a worry of mine, but I've rewritten all the dialogue in the game so hopefully the end result will be much easier to understand!
I completey LOVE this game!!
Love this game! It's so pokemon-esque but also very unique and lovely in itself! I'm so curious as to how you made it!
Thanks! Growing up as a big Pokémon fan as a kid, it's very much inspired by Pokémon, especially the designs for the monsters and such!
And, we used RPG Maker MV for it <:
Date for a Release?
It's Christmas soon...would be lovely under the tree ^^
Soon, hopefully! We really wanna have it ready before the end of the year if possible!
<3 <3 <3 \( *3*)/ !!! I think I'm in love.
Are there any plans for a linux version and/or gamepad support in future?
I'm not sure about Linux, but since there's an option for it in the engine we're using, we could definitely deploy a Linux version! Gamepad is already supported! I've played it with a Logitech controller myself :]
Is there an easy way to discover those non existant tiles you can walk across? I just have to guess to find them
In the full game, you'll get a partner that'll let you see where the "invisible" tiles are <:
There's a preview of this skill in action on the blog, as seen here:
This may be a stupid question but I'll ask anyway. How do I get that moth partner? It's really cute :3
Btw, cool game I hope to play the full version in the future!~
The moth partner isn't available in this demo, but the next one we'll release, you should be able to get them.
And thank you, we're glad you're liking it!
Love the game! I've done pretty much everything there is to be done in the demo (including getting all the belts, which was difficult) and I'm really looking forward to the full game. Until then, I'll just continue power-leveling my group and do a bunch of fishing :p
Hey! This game is really cute, and I've dug what I've played so far. It's reminiscent of my early Pokemon days, where everything in those games was new, unique, intriguing, and amazing. Not to mention cute.
But, for some reason, I can't seem to save the game. Pressing enter on a save file doesn't work, pressing z doesn't..I really don't know what I'm doing wrong. If this isn't a bug of some kind, maybe including an in-game tutorial about the basics like this would be nice in the future. ><;
Aww, thank you! A lot of people seem to compare it to Pokémon and I feel like that's on the ball since Pokémon was definitely a big inspiration. We're glad you're liking it so far.
As for the saving issue, did you make sure to unpack the zip file? The game can't save unless it's extracted out of the zip file.
You're welcome! :3 It's amazing that this is a demo, so you both should really feel proud that you made this.
And I extracted the game out of it's zip file, but I still just get a buzzing, error noise whenever I try to hit the enter or z key to save on a save file.
Hmm, make sure the directory it's in doesn't contain any weird characters. Try renaming the folder to just "HEARTBEAT" and move it to the desktop, then try and see if it works.
Also thank you for your kind words! We'll do our best!
The chest right near Shep at the beginning of the Solburg Tunnel dungeon … is it for show? I have NO IDEA how I'm supposed to reach it!
You can use a certain party member's ability to get to it!
Is Agi = Dodge and Luck = Crits?
Agility is what determines when everyone attacks each turn and Luck determines how well they can inflict and recover from status ailments.
Also thrown items do damage based on the Luck stat.
I WANT IT TO BE DONE SO BADLY
also will we be able to tranfer data from the demo to teh full game?
i cant get the gate open somehow :s
Sorry for the late response, which gate are you referring to?
Do debuffs and the like stack? And if they do does it show when you reach the limit?
Yes, they stack, but only for 3~5 turns so I guess the limit would be about 4-ish for a turn maybe?
Pretty good demo, I have one question though, how do I fish? When I select Eve and press W in front of a mass of water, she throws the fishing rod, then I wait until the dots disappear and then the question mark appears. At that point, every single time I tried, the catch goes away, how am I supposed to reel them in? Other than that I really enjoyed it.
When the "!" shows press Z then follow what it says next. Enjoy the fishing life =D
Oh yeah, you're supposed to hit the Z key when the exclamation mark shows up. I guess it's a little confusing going from W to Z with no real explanation, so I'll be sure to change it to reel in with any button for future updates.
Damn dude, that was good. Almost forgot I was playing a demo at times.
Also, can't help but notice that grumblr.com doesn't exist yet.
Aw, thanks! Yeah, it's lengthier than most demos, so I can understand that feeling lol. Glad you liked it!
Grumblr is either a blogging site or a hookup site for monsters. It is a mystery!
Hello, I came from NitroRad's video. I just finished the demo, and that was one of the most charming experiences of my life, and I can't wait for the full version. My only "complaints" are what he mentioned in his video, but I agree that none of those are deal breakers at all. But I have a question, will we be able to transfer our save data from the demo to the full version? If so, how would that work?
NitroRad's videos are great! I really love his constructive criticisms in his reviews. Some people on the team are big fans, myself including. We were really grateful to have the game reviewed by him. We weren't expecting it but it was such a nice surprise.
It's so nice to hear that you liked the game! And yes, the save data can be transferred. We'll put out an explanation on how to do it when the game comes out but, basically, all you have to do is either overwrite the files from the full game onto the demo, or (easier way in my opinion) is transfer the "save" folder from the demo to the full game. We've tested it and it works just fine! So no worries there.
Oh, that's really nice to hear. I'm terrible with messing around with files and stuff by myself. So instead of overwriting the files, there will be an option in the full game that will ask if you want to transfer your save file?
Sorry if I'm misinterpreting what you're saying.
It might be too hard to write a proper save transfering program, but transferring from your current folder shouldn't be too hard. When the time comes, we'll make some gifs showing off the process to make it even easier.
Really? Time to grind every single day up until release then. /s
Oh! Transferring is a possibility? I wasn't gonna play before release, but in that case...!
When might this get released? I'm really looking forward to the full game!
Our aim is the end of August, but if we end up delaying it, it won't be for no more than a week or so. Right now, we're just polishing and fixing whatever we can in this time span. We're really hoping you'll enjoy the game when it comes out!
That is great to hear! I found out about the game through NitroRad's video. I loved everything I saw, aside from agreeing about his point that attack animations clash with the other graphics. But I can only guess that was because it was a demo. I'm eager to see how it looks and plays after all the polish and completion is done!
Yeah, I know several people, including myself, on the CHUMBOSOFT team are quite fond of NitroRad's reviews! We addressed the issues with the battle animations in our latest blog post. It's a valid critique, but we might not be able to implement new battle animation graphics in time for the release. The least we could do is make it match the game's resolution. And, thank you! I hope you'll have a great time playing the game when it comes out!
Ah! I just read the post. That's fair, animations like those can be quite tricky to draw! It's not a make-or-break issue for me, but I agree that at least scaling the effects resolution to match the game would make it mesh a lot better. If you do end up making unique ones later on down the road with a patch that'd be awesome! Considering the rest of the game's aesthetics, I'd love to see what could be pulled off. (Perhaps an artistic fan could even contribute to the effort if it's still proving difficult even then? I'm certain this game will earn some talented fans, if it hasn't already.)
(Maaan, if a fan did that, it'd be really cool ;;...)
So yeah, for now we're going with resizing the effects to make it to the release date. I'm probably going to end up indexing them to at least keep them from being too blurry (since they will be a smaller resolution now). I really do want to make a patch for it in the future though since it's the biggest complaint for the game right now.
Hello i only made an account so i can say:GREAT WORK! This game looks,sounds and feels amazing i have never donated to a game but i would do it for this one cause it looks so full of potential,keep up the good work i'm eager to see how this goes :3
Aww, how nice! Thank you for the compliments! As for donations, we won't be taking any right now since the game is planned on being priced at $5 with a "pay what you want" option. So if you ever want to donate, you'll be able to do so that way!
Also itch.io is a great site. I hope you have a great time here!